To explain the entire system would take a whole other article and a half, but in summary it essentially works as thus: you will need to buy better clothes if you want better stats, but need to have a high enough “bravery” stat in order to wear them, which is raised by leveling up and eating food. Rather than having armor, weapons, and accessories like one may see in Final Fantasy or The Witcher, equipment in TWEWY is based on regular clothes and brands of clothes. That being said, TWEWY ‘s equipment system is… a little weird and a little more annoying. Universal staples of RPGs include having a lot of words, story, and varying equipment. Although I still don’t know what roads lead where in Shibuya, it only helps promote the feeling of wandering in a vast city, rather than just bee-lining from story location to location. And, while it might be slightly text-heavy at first, in-game tutorials teach you the basics of how to fight and perform other in-game actions over time. Your first companion, Shiki, is a lovable contrast to the more-angsty Neku, which allows for rather comical character discourse and progression. However, over the course of the beginning several hours, I began to nestle into the world TWEWY had to offer. Shibuya is a bustling district full of unique people I only knew that the plot was directing me. I wasn’t sure what to make of the soundtrack, the controls seemed easy but difficult at the same time, the art style was unlike anything I’ve played before, and, like Neku, I had no idea what I was doing. Immediately, I could tell that this game is unique. Upon starting the game, I was thrown into Shibuya with protagonist Neku, and felt his unease of not knowing what was going on. I put my Switch into its dock mode, pulled out a controller, and pointed my way to a start. When I started the game, I already knew what other reviews were saying about the remastered game, and I was choosing to ignore them. Little did I know just how different the two were, yet with similar themes at the same time. However, everything in The World Ends With You looks very different from the Disney- Final Fantasy child to newcomers. He had even mixed the universes of TWEWY and Kingdom Hearts in the 3DS title Kingdom Hearts: Dream Drop Distance. However, there are no references to suggest any further exposure or action.ĭeath: Death, the afterlife, and the implication of “erasure” are consistent topics throughout the game, and vital to the plot of the story.īeing a fan of the Kingdom Hearts series, I was excited for the ability to experience another story from the mind of Tetsuya Nomura. Certain characters have very short skirts and barren midriffs. Suggestive Themes: In other words, this means partial nudity. Select soundtracks may also involve similar language. Da** and He** words are used relatively freely, and Dumba** is redundantly spoken as part of an NPC’s battle cry. Harsh Language: There are many instances in which harsh language and curse words are used. Paranormal Game References: At several points throughout the game, there are individuals who practice a “game” called “Reaper Creeper” in which they attempt to communicate with the dead, similar to a Ouija board. Content Guideįantasy Violence: The game involves fighting monsters and other people through means of supernatural powers Now that I have finally played it, I can tell you if the slack was worth it or not. With an abysmal price tag, and mixed reviews from several groups, I initially didn’t have the nerve to try it. While I had always been interested in The World Ends With You ( TWEWY for short) after learning about the game in Kingdom Hearts: Dream Drop Distance, I was wary when I saw the remaster come out on the Switch.
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